Viewing 6 replies - 1 through 6 (of 6 total)
  • Plugin Author Wombat Plugins

    (@maartenbelmans)

    Hi @central4allgmailcom

    No, sorry. In free the minimum is 1% and in premium it is 0.1%

    I think this should be a development priority. I was looking to use this on a coupons site (so we don’t have our own coupons to give out) to use as a prize giveaway incentive. But 1 in 1000 odds would be shelling out a fortune for a site that literally makes only pennies per visitor.

    I’d love to be able to have a 1 in 5000 chance option where I could justify giving away a $100 Amazon gift card for that many signups.

    Plugin Author Wombat Plugins

    (@maartenbelmans)

    Hi @mojosavingscom

    The plugin works a little different. There are basically 2 criteria that you can set up to decide if & what a player will win.

    1) the global chance of winning: this is a percentage chance that a player will win something. At this point, the system doesn’t calculate WHAT the player will win. It only calculated IF a player will win something. For example, if you set this to 100%, a player will always win something. If you set it to 0%, players will never win something.

    2) each winning slice on your wheel also has a (customizable) percentage chance of being hit. So only if the system calculated that a player has won something (step 1), it will calculate, based on your given percentages, which of the winning slices will be hit.

    So while you can’t give a prize a 1 in 5000 chance of being hit, you can make it quite hard to win a prize as two chances will need to be calculated. Let’s say you set the global chance of winning to 1%, and then your Amazon gift card prize to a chance of 1% too, it will be hard to win as first the player has to win (1%) and then the player has to have the luck of landing on the Amazon gift card (another 1% chance).

    Hope that helps!

    Thread Starter central4all

    (@central4allgmailcom)

    Happy new Year first of all.
    What @mojosavingscom is saying is that we need control in how many spins the present will show up. 1% you are saying but 1% of what? of 100 times? if this is what you mean and a site gives a big present every 100 spins is a disaster. If it is every 10.000 spins or 100.000 spins is different. Is different to give 10% discount that you will give it to everybody and is different this.

    Plugin Author Wombat Plugins

    (@maartenbelmans)

    Hi @central4allgmailcom

    Happy new year to you too! This is a long reply but please bear with me. I’m explaining why your reasoning isn’t possible and why our mechanism is actually better suited while still protecting your interests.

    1% doesn’t mean that 1 in 100 users will win. It means that EVERY player has a 1% chance of winning. So when 99 people have played and nobody won, it doesn’t mean the 100h user will certainly win. Just like before, that user has an equal chance of winning something (= 1%). This keeps the game fair and purely based on chance.

    This means that you can NOT know in advance who will win and what they will win. To help mitigate the risks, we introduced “prize limiting” (in our premium version, but I’m mentioning it here so I can paint the whole picture). So per slice, you can say what the maximum amount should be that this slice can be won. It can be unlimited, or limited.

    So in your case, if you want to offer a large discount and you only want one player to POSSIBLY win it – out of everyone who will spin (be it 50, 100 or 100,000) – you would limit that slice to “1”.

    A site doesn’t know in advance how many people will play a wheel. After all, you don’t control how many visitors your site will get. So a fair game of chance can’t really guarantee a “1 in 10,000” chance for example. what if only 5,000 users play and our wheel has calculated that the 5,001 player was going to be the winner? So the system you want, can’t really be implemented.

    Instead our mechanism is built to allow you to define “only 1 person in however many that will play can possibly win this big prize”. Which can result in a 1 in X chance, X being the amount of users that played your wheel.

    Hope that makes sense :).

    Yes, but this presents a problem for those of us who don’t have trivial “winning” prizes like coupon codes to give out. If we want to use it just for a giveaway of a bigger prize, and only ONE prize, not two or three different prizes, we can only go as low as a 1% chance because your system forces the winning segments to add up to 100%.

    So we need to be able to drop the global odds to much lower, like 1/10,000 as suggested. Otherwise, we have to make up some fake “win” ones that are actually losses to add up to the required 100% total.

    At the very least let us add a percentage onto a losing, no prize, segment to make up the necessary 100%. Then we could combine the odds to get the necessary odds.

Viewing 6 replies - 1 through 6 (of 6 total)

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